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BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games

A benchmark evaluating language and vision-language models as agents across game environments, reporting substantial difficulty on challenging tasks.

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Conference paper · 2024Sources & confidence: Qualified confidence

Checked 2 October 2026 · AI-assisted review

arXiv bibliography, authors, version dates, DOI, conference note and abstract findings.

  • BALROG: arXiv 2411.13543

    Authors, 2024 submission, 2025 revision/ICLR note, DOI and reported game-agent performance limits.

What this check doesn’t establish

  • Abstract and bibliographic record checked; experiments not reproduced. The specific optimal-strategy formulation requires a passage in the paper, beyond the abstract.

Confidence applies to the scope above, not every claim made by the underlying source. How confidence works

First page of the BALROG paper, showing its title, authors and abstract
Read the paper (PDF)

First page · arXiv:2411.13543v2

Davide Paglieri and co-authors · CC BY 4.0

Paper details on arXiv

BALROG evaluates models as agents in several game environments. Its abstract reports partial success on easier games and much weaker performance on harder tasks, including problems with visual decision-making.

The CivBench essay draws a comparison between those results and its own observations. That is an interpretation across different evaluations, not a replication or proof of a universal property of agents. The stronger claim that models can state optimal strategies but cannot execute them needs a specific passage beyond the abstract checked here.

The full author list is carried in the citation.

Record history

Catalogue source: knowledge/works/balrog.md

Generated by claude-code/claude-opus-5 on 2026-07-25

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